AI Insights · Timothy · June 2024
Top 5 2D Realistic Games in El Salvador Q2 2024
Explore the performance of the top 5 2D realistic games in El Salvador for Q2 2024, including download trends, revenue, and active user metrics across a unified platform.
In Q2 2024, the top 5 2D realistic games in El Salvador displayed varied performance metrics across downloads, revenue, and weekly active users. Here's a detailed look at how each of these games fared, based on data from Sensor Tower.
Teen Patti Gold:3 Patti Rummy by Moonfrog saw download numbers fluctuating throughout the quarter. Downloads started at approximately 14.3K in the first week of April and peaked at around 18.4K in early June, before dipping to 13K by the end of the quarter. Active users showed a similar pattern, starting at 202.7K, peaking at 220.9K in early June, and ending at 189.5K. Revenue data was not available for this game during the quarter.
Dream League Soccer 2024 from First Touch Games Ltd. maintained steady revenue, starting at around $993 and ending at $1.3K. Downloads showed an increasing trend, beginning at 3.2K and reaching 5.9K in mid-June, before slightly decreasing to 4.4K by the end of the quarter. Active users increased steadily from 32.9K to 37.7K over the same period.
8 Ball Pool, published by Miniclip.com, experienced variable revenue, peaking at $714 in late April and ending at $554 in late June. Downloads started at 2.6K in early April, peaked at 3.8K in late June. Active users remained relatively stable, starting at 45.1K and ending at 46.6K.
Hello Kitty Nail Salon by Budge Studios saw revenue fluctuations, starting at $101, peaking at $249 in late June. Downloads were initially low at 1.8K but increased significantly to 2.6K in mid-June. Active users showed a notable rise from 9.2K to 11.4K, before dropping to 7.9K by the end of the quarter.
ZingPlay - Game bài - Tien Len from VNG ZingPlay Game Studios had a varied performance in downloads, starting at 1.7K, peaking at 2.8K in late April, and eventually dropping to 391 by the end of June. Active users followed a similar trend, starting at 7.4K, peaking at 9.2K in late April, and ending at 5.9K.
For more insights and detailed data on these games, visit Sensor Tower.